

I want to see less population coming from events. I think I've said this before, but what it really boils down to is that when you look at events as a whole, there's too much population being offered. However, anyone who's been playing events for the past couple years is going to have population well in excess of what they want (or need) no matter what age they're in. If I was a player in SAM who had no event buildings in my city, yeah, everything looks awesome because I'm replacing ordinary buildings from the research tree with them. Regardless of what age I'm in, I'm going to have these same event prizes and I'm going to have the same population issue because, again, that's what Inno decided to slap on them. My city contains prizes from multiple events, all of them providing population because that's what Inno decided to slap on them. This is essentially what folks like myself are talking about: Cities filled with event buildings, not necessarily a single building by itself.


Now, fill the rest of the city space with Asylums that provide population. Let me put it to you like this, since you're entirely focused on this one event still: Imagine a city that's already got the happiness GBs built. This has nothing to do with age and everything to do with the amount of event buildings in your city. Doesn't matter what age they're in, because the longer they play, the more event buildings they're going to get and the more their population is going to spiral out of control unless things change. There is no balance with event buildings right now, which is a problem for long-time players. The other issue, which you're kinda mixing in with the above, is that event prizes are consistently providing population. However, it could have gone the other way and been renamed instead in order to keep the population - either way would have been fine with me, though I obviously prefer the route they took. Regarding the Asylum specifically, no, it should not provide population if it's also being called 'abandoned'. Alright, we're starting to conflate two separate issues here.
